About me

cropped-awais.jpgObjective:
Aiming to gain a place between the top motion graphics artists, designers and editors of the world. I am mesmerized by almost every genre of Computer Generated Images aka CGI and I have tried to have a grip on many of the types of CGI, like 3d, compositing, vfx, simulations, motion graphics and so on. All I have learned is that, to be a motion graphics artist, one should be able to transform any unique idea through the most suitable tools in a very unique way into such a master piece that is always a pleasure to watch.

History:
I started my career as a Graphic Designer in my own printing press in 2002. The real life experience is always a gold mine. After 4 years of designing all kinds of printable material, I started learning Video Editing and Motion Graphics in a well-known institute named M.H.D. In Lahore, Pakistan. Got certification of “Advance Graphic Designing and 3d Animation” from same institute. There I got a good grip on Autodesk Maya and 3ds Max. Learning is a life time process, so, over the time, I tried to learn each and every popular software and genre which is well known in the world of CGI.
As a motion Graphics artist, I have been working as a freelancer, my projects mostly included editing and polishing indie films, such as wedding ceremonies and event videography, and advertisements for local cable TV and websites, I found the ad making the most challenging medium, because you have to impress the employer and the audience with a video of very limited time frame, some times of only 5 seconds.
Expertize:
I have a firm experience and am very comfortable working in following softwares:
Adobe Photoshop
Adobe After Effects
Cinema 4d
Element 3d
Turbulence fd
Realflow
X-Particles
Adobe Illustrator
Adobe Premiere Pro
Sony Vegas Pro
Davinci Resolve
Autodesk Maya
And
Autodesk 3ds Max

Genres:
Titles
Beauty retouching
Compositing
3d integration into 2d film
3d Modeling and animation
Motion Tracking
Match moving
Colour correction
Special effects
Particle and fluid effects and simulations
Dynamic effects etc

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